![]() ![]() There are other mods that do this, but I’ve found this particular one is polished and very compatible with other mods that alter galaxy formation. Galaxies Unlimited 1.1.0 This modifies Galaxy generation to allow for larger and more densely populated galaxies, up to a limit of 5000 stars and 99 civilizations. The AI can use them too, giving you nice surprise now and then when you encounter them in-game. This truly complements Complete Colors and the AI makes some surprisingly great combinations.įlags: Emblems and Backgrounds This mod complements the variety provided by Complete Colors by adding new Emblems, new Background patterns, and also adding Onyx color emblems, further enhancing faction flag variety. This allows factions to pick bold colors without looking garish or obscuring vital in-game text. ![]() Subdued Borders This mod alters Stellaris’ base border style to an opaque outer line and semi-transparent interior fill like Civilization V. This can occasionally result in overly-bold primary colors filling space, which is why the next mod is: Naturally, I’ve provided the links to the appropriate workshop pages:īeautiful Universe v2.0 Beautiful Universe builds on its predecessor by making changes to solar system and universal backgrounds to create a more authentic space nebula backdrop a la Eve Online.Ĭolor coded pop status icons This tiny understated mod does just one thing, it changes that orange triangle for 4 versions based on populaton status, giving you an at-a-glance indication of what the problem is.Ĭomplete Colors This rather brilliant mod adds a full RGB color picker to the faction colors screen, giving greater color variety for your faction symbol and borders, and it lets the AI use it too. ![]() Not all of them have been updated with the 1.2.5 marker, however I have had no issues running them in-game. All these mods are compatible with each other and each tweaks one or two things to build a nice ensemble together. Here is my personal list of a set of mods and description that I have been experimenting with, and found they go particularly well together to enhance the base game experience without totally converting the game or deviating from it. I felt it was a great suggestion for base mods that will not radically break game, but enhance the experience. This is taken from a post on Reddit from a user segagaga all credit goes to him and the producers of mods. ![]()
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